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The world is at first divided by impassable "sky rifts" which bar the player's passage. Overworld travel takes place entirely on the player's airship.
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#Gamecube skies of arcadia legends rom series#
This form of dungeon contains floating spherical objects instead of treasure chests, and vortex-like tunnels in place of corridors and doors in one case, and a single series of tunnels in the other. There are two exceptions to this, where a dungeon is traversed whilst piloting the airship. All dungeons are located on these islands and continents. Some islands are completely uninhabited, while others are filled with sprawling towns and cities. Travel between the numerous dungeons is accomplished by piloting an airship through the overworld, a three dimensional sky with massive floating rocks forming islands and continents. This gave the player time to open the start menu and prepare for the battle. In the Dreamcast version, it was possible to slightly foresee these random encounters by noticing a loud spin-up of the console's GD-ROM drive. If the entire player party is defeated, progress is reset to the beginning of the dungeon. Throughout the dungeon gameplay the player meets compulsory random encounters.
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Treasure chests are commonplace and contain some of the most powerful items in the game. Completing the dungeons is usually a matter of exploring each of the possible pathways presented to the player until the correct one is found. Dungeons comprise of a network of pathways with treasure chests, puzzles, and ubiquitous monsters. Controlling the male protagonist, Vyse, from a third-person view, players must traverse and defeat these dungeons in order to advance the storyline. Most of gameplay in Skies of Arcadia takes place in dungeons.